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Ordinate 2D ✓

The examples that come with Ordinate 2D: classic problems with their formulas, machines, reference figures and Python experiments, made and checked by the Ordinate 2D team.

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Atwood Machine Scene · Ordinate 2D ✓ Two masses over an ideal pulley. a = (m₁ − m₂)g / (m₁ + m₂). Atwood, Massive Pulley Scene · Ordinate 2D ✓ The pulley grips the rope, so its rotational inertia slows the fall. Movable Pulley Scene · Ordinate 2D ✓ A 2:1 tackle. The counterweight moves twice as far as the moving pulley. Heavy Chain off a Table Scene · Ordinate 2D ✓ A 1 kg/m chain pulls a block across a smooth table; the hanging part grows, and so does the pull: (m₁ + m₂ + ρL) ÿ = (m₂ + ρy) g. Pendulum Scene · Ordinate 2D ✓ A bob on a rigid rod, released from 38°. Double Pendulum Scene · Ordinate 2D ✓ Two rods, chaotic for almost any release angle. Inclined Plane Scene · Ordinate 2D ✓ 28° ramp. Friction is below tan θ, so the block slides. Newton's Cradle Scene · Ordinate 2D ✓ Five balls. Pull the end ball back and let it go. Rack and Pinion Scene · Ordinate 2D ✓ A driven pinion moves a rack in a guide: v = ω r. The rack lets go when it runs out of teeth. Planetary Gear Set Scene · Ordinate 2D ✓ Driven sun, fixed ring, planets on a carrier: the carrier turns at ω_S · Z_S / (Z_S + Z_R). Mass in a Slot Scene · Ordinate 2D ✓ A mass in a slot with hatched channel walls, tied to the slot end by a spring (k, c). Labels, dimension x, frame I. Pendulum on a Trolley Scene · Ordinate 2D ✓ A pendulum hanging from a trolley that runs in a rail and is tied to its end by a spring. Angle arc θ, length ℓ, frame I. Disk on a Cart Scene · Ordinate 2D ✓ A disk rolling without slipping on a spring-tied cart. Dimensions x and R. Rope Wound on a Disk Scene · Ordinate 2D ✓ A striped rope wound on a disk, tied at a rim point, carrying a mass. Projectile Motion Scene · Ordinate 2D ✓ A ball launched at 14 m/s and 40°: x runs at a constant speed, y under g. Range R = v₀² sin 2θ / g and the height against its theory curve. Terminal Velocity Scene · Ordinate 2D ✓ Three 2 kg blocks fall: in a vacuum, as a skydiver (F = −kv²) and with a parachute. v approaches √(mg/k) and the weight is balanced by the drag. Four Models of Air Resistance Scene · Ordinate 2D ✓ Four balls dropped in air: no drag, F = −bv, F = −kv² and the shape model ½ρC_dAv². Compare their speeds and the energy they lose. Sliding to a Stop Scene · Ordinate 2D ✓ A block slides across a floor with μ = 0.1: the speed falls linearly at μg and it stops after s = v²/(2μg). Crate on a Slope Held by a Rope Scene · Ordinate 2D ✓ A 50 kg crate on a smooth 20° slope: the rope carries T = mg sin θ = 168 N. Its free-body diagram is drawn. Bouncing Ball: Energy Scene · Ordinate 2D ✓ A ball dropped from 5 m: PE becomes KE (v = √(2gh)), and each bounce keeps e² of the energy. Disc Rolling in a V-Track Scene · Ordinate 2D ✓ A disc rolls down one ramp and up the other: potential energy, kinetic energy of the motion and of the spin, and a constant total. Elastic Collision Scene · Ordinate 2D ✓ 1 kg at 3 m/s hits 2 kg at rest: the velocities after are −1 and +2 m/s; momentum and kinetic energy are both conserved. Perfectly Inelastic Collision Scene · Ordinate 2D ✓ The same carts with e = 0: they move on together at 1 m/s. Momentum is conserved, a third of the kinetic energy is lost. Impulse: Wall or Safety Net Scene · Ordinate 2D ✓ The same change of momentum, Δp = FΔt: the rigid wall stops the ball at once (a huge force), the spring-and-damper net takes much longer. Damped Oscillations Scene · Ordinate 2D ✓ Three masses on springs, released alike: under-damped (ζ = 0.1) rings, critically damped (ζ = 1) returns fastest, over-damped (ζ = 2) creeps. Coupled Oscillators Scene · Ordinate 2D ✓ Two masses and three springs: pull one aside and the energy beats back and forth at the two normal-mode frequencies √(k/m) and √(3k/m). Mass on a Vertical Spring Scene · Ordinate 2D ✓ Released at the natural length, the mass falls 2mg/k: gravitational, elastic and kinetic energy trade places while the total stays constant. Torsional Pendulum Scene · Ordinate 2D ✓ A bar on a torsional spring (a pin with stiffness κ): T = 2π√(I/κ), whatever the starting angle. Forced Oscillation near Resonance Scene · Ordinate 2D ✓ A force F₀ sin 2πft drives a damped mass-spring near its resonance (f₀ = 0.95 Hz). Change f or F₀ in Data → Constants and run again. Shake Table Scene · Ordinate 2D ✓ The table moves x = A sin 2πft. A block slips when the table's acceleration A ω² passes μ_s g: the least grippy slips first. Whirling Mass Scene · Ordinate 2D ✓ A ball on a rod in zero gravity at 3 m/s: the rod's pull is the centripetal force mv²/r and the acceleration is v²/r. Vertical Circle Scene · Ordinate 2D ✓ A ball swung in a vertical circle: the rod pulls hardest at the bottom (mg + mv²/r) and least at the top, while the energy stays constant. Rolling Race: Slider, Discs and a Hoop Scene · Ordinate 2D ✓ Four ramps: with no friction nothing spins and the slider wins at g sin θ; a disc turns I = ½mr² and runs at g sin θ / 1.5, small or big, light or heavy; a hoop (a ring, I = ½m(R² + r²), nearly mr²) comes last at g sin θ / 1.9. Flywheel with Bearing Friction Scene · Ordinate 2D ✓ A hexagonal flywheel spun at 12 rad/s against a dry-friction bearing: a constant torque slows it linearly, ω = ω₀ − τt/I. Seesaw: Moments Scene · Ordinate 2D ✓ 4 kg at 0.75 m balances 3 kg at 1.0 m: the moments about the pivot cancel. Change a mass or a distance (m₂, d₂) and watch the plank tip. Ladder against a Wall Scene · Ordinate 2D ✓ A ladder on a smooth wall stands only if the floor friction is at least ½cot θ (0.29 at 60°). Set the floor friction to 0.2 and it slips. Bracket: Strut and Tie Scene · Ordinate 2D ✓ A strut and a tie hold a 4 kg load: the tie pulls mg√(L²+h²)/h, the strut pushes mgL/h. Analyze → Member Forces lists them. Weight on Two Cables Scene · Ordinate 2D ✓ A 5 kg weight hangs from two cables at different slopes: the sine rule gives both tensions, and the free-body diagram closes. Belt Drive Scene · Ordinate 2D ✓ Two wheels joined by a belt: the rims move at the same speed, so the small wheel turns r₁/r₂ = 2 times faster. Gear Train with an Idler Scene · Ordinate 2D ✓ 16 → 24 → 32 teeth: the idler reverses the direction and drops out of the ratio, ω_C = ω_A·Z_A/Z_C = ω_A / 2. Slider-Crank Scene · Ordinate 2D ✓ A motor turns a crank; a connecting rod drives a piston along its cylinder: x = r cos φ + √(l² − r² sin² φ). Four-Bar Linkage Scene · Ordinate 2D ✓ A crank-rocker: the crank turns round, the rocker swings to and fro through a fixed arc. Winch: Work and Power Scene · Ordinate 2D ✓ A motor winds a rope onto a drum: the load rises at ωR, P = F v = mg·ωR, and the potential energy gained is the work done. Rocket: Thruster Scene · Ordinate 2D ✓ A 30 N thruster on a 2 kg rocket: a = F/m − g = 5.2 m/s², the height follows ½at². Overload: Break Force Scene · Ordinate 2D ✓ A rod with a 60 N break force holds a 3 kg block while a load grows at 6 N/s: the rod lets go when mg + 6t reaches 60 N. Block on a Slope Tied over a Pulley Scene · Ordinate 2D ✓ 2 kg on a 30° slope tied over a pulley to 3 kg: a = (m₂ − m₁ sin θ − μ m₁ cos θ) g / (m₁ + m₂), and T = m₂(g − a). Hooke's Law: Three Masses on Springs Scene · Ordinate 2D ✓ 1, 2 and 3 kg hang on identical 40 N/m springs: the extension is mg/k, so twice the mass stretches the spring twice as far. Tossed Hammer: Centre of Mass Scene · Ordinate 2D ✓ A handle welded to a heavy head is tossed with a spin: it tumbles, but its centre of mass follows the parabola of a thrown point mass. Ballistic Pendulum Scene · Ordinate 2D ✓ A 0.5 kg bullet at 30 m/s embeds in a 4 kg block on a rod: v = mu/(M+m) after the impact, then the swing rises h = v²/2g. Wrecking Ball Scene · Ordinate 2D ✓ A 20 kg ball on an arm released from 58° swings into a wall of bricks. Lever Catapult Scene · Ordinate 2D ✓ A weight dropped on one end of a lever throws the small ball on the other end. Dominoes Scene · Ordinate 2D ✓ Fourteen dominoes and a rolling ball. A chain of falls: try moving one to change the spacing. Drop Zone: Cut the Chain Scene · Ordinate 2D ✓ A 25 kg weight hangs on a chain over a pyramid of crates. Pick the Slice tool (Build → Modify) and drag across the chain to cut it. V-Twin Engine Scene · Ordinate 2D ✓ Two pistons 90° apart on one crank pin: each stroke follows s = r cos δ + √(l² − r² sin² δ), and the momentum of the moving parts turns in a nearly steady circle. Warren Truss Bridge Scene · Ordinate 2D ✓ Fifteen rods and nine pins carry a 30 kg load: the method of joints gives every member force, which the rods confirm. Analyze → Member Forces lists them. Warren Truss: forces under a changing load Scene · Ordinate 2D ✓ The truss with Analyze → Member Forces switched on, tension red and compression blue, while an extra load rises from 0 to 600 N and back every 6 s: each of the fifteen members follows the method of joints as the load changes, and the truss does not move. Peaucellier–Lipkin Straight-Line Linkage Scene · Ordinate 2D ✓ Seven bars turn a to-and-fro swing of the crank into a perfectly straight line at the far corner of the rhombus: its distance from the pivot is inverted, |OP||OQ| = ℓ² − s². Ordinate 2D: the logo as a machine Scene · Ordinate 2D ✓ The name spelled with machine parts: the O is a ring wheel on a motor, the d a pinion lifting a rack, the dot of the i bobs on a spring, the r's arm lifts a pail on a rope, a ball rolls high up the sides of the a's bowl, the crossbar of the e is a block between two springs, the n and the 2 rock, the t's crossbar slides, and a boat rocks on the water in the D as a weight slides on its deck. Everything repeats every 12 s. Walking Machine Scene · Ordinate 2D ✓ Six legs of Jansen's type, with lengths designed for this studio, on one crank: each foot runs along a straight 0.49 m stride for almost half a turn, so the machine walks about a metre per crank turn without bobbing. Scissor Lift Scene · Ordinate 2D ✓ Three stages of crossed bars lift a 40 kg crate as a driven roller closes the feet: the platform stands n √(L² − s²) high, and the roller's push, g (n M + n² m) cot θ by virtual work, is largest when the lift is low. Ferris Wheel Scene · Ordinate 2D ✓ A motor turns a wheel; eight gondolas on free pins swing like pendulums and stay close to upright all the way round. The Monkey and the Hunter Scene · Ordinate 2D ✓ A dart is aimed straight at a monkey that lets go at the instant of the shot. Both fall by ½gt², so the dart hits whatever its speed: the distance between them shrinks at exactly v₀. The Chase: Car and Truck Scene · Ordinate 2D ✓ A truck passes at 6 m/s; a car 4 m behind starts from rest at 2 m/s². They meet when ½at² − vt − gap = 0, and the gap is widest when the speeds are equal. Billiards: an Oblique Collision Scene · Ordinate 2D ✓ A ball strikes an equal ball at rest off the centre line: the struck ball leaves along the line of centres, the other turns aside, and they part at exactly 90°. Rod and Point Mass: the Parallel-Axis Theorem Scene · Ordinate 2D ✓ A pinned bar and a bob of the same mass and length, released from 8°: the bar's mass is spread out, I = mL²/3, so its period is √(2/3) times the bob's. Orbits: a Planet and a Comet Scene · Ordinate 2D ✓ A fixed sun, a planet on a circular orbit and a comet that starts too slowly and falls in on an ellipse: r v and ½v² − GM/r stay constant for each. Slipping, then Rolling Scene · Ordinate 2D ✓ A disc and a hoop are thrown along the floor without spinning: both slide at first, friction slows the centre and spins the body up until v = ωR, then both roll steadily at v₀/(1 + k): ⅔ v₀ for the disc, a little over half for the hoop. Archimedes: What Floats, and How Deep Scene · Ordinate 2D ✓ Cubes of cork, pine, ice and steel in a tank of water. A floating cube sinks until the water it pushes away weighs as much as it does: d = s ρ/ρ_water. Steel sinks. Leaving the Dome Scene · Ordinate 2D ✓ A block slides off the top of a smooth dome. The normal force m g cos θ − m v²/R falls to zero at cos θ = ⅔: it always leaves at two thirds of the height. The Yo-Yo Scene · Ordinate 2D ✓ A disc falls as its string unwinds: a = g/(1 + I/mR²) = ⅔ g, and the string holds a third of its weight, until the string runs out. A box beside it falls at g. Recoil: Two Carts Pushed Apart Scene · Ordinate 2D ✓ A spring pushes a 1 kg and a 3 kg cart apart. The total momentum stays zero: the light cart leaves three times as fast and takes three quarters of the energy. Apparent Weight in a Lift Scene · Ordinate 2D ✓ A passenger on a scale in a lift that goes up and down: the scale reads N = m(g + a), more while the lift speeds up going up (or brakes going down), less the other way round. A Block on a Board: When Does It Slip? Scene · Ordinate 2D ✓ A board on ice is pulled harder and harder. Friction carries the block on it along until F = μ g (m₁ + m₂); then the block slips and the accelerations part. A Simply Supported Beam Scene · Ordinate 2D ✓ A beam on a pin and a strut carries two weights. Moments about the pin give the strut's push, R_B L = Σ W x; the vertical balance gives the pin's. The Fastest Slope: Brachistochrone Scene · Ordinate 2D ✓ A straight track, a circular arc and a cycloid from the same start to the same end. The straight one is shortest; the cycloid is fastest: 1.00 s against 1.19 s. Pendulum Wave Scene · Ordinate 2D ✓ Fifteen pendulums of slightly different lengths drift out of step into waves, two groups, three, and line up again after exactly 60 s. Galton Board Scene · Ordinate 2D ✓ 100 balls drift down through twelve rows of pegs: each peg is a coin toss, and the bins fill into the binomial bell curve (the green marks show the expected heights). Cars over Bumps: Suspension Scene · Ordinate 2D ✓ Two cars on springs drive over the same bumps. Weak dampers (ζ = 0.1) keep bouncing; ζ = 0.6 settles after one swing. Chain Reaction Scene · Ordinate 2D ✓ Dominoes knock a ball down a ramp, the ball swings a hammer, the hammer rings a bell. The graph follows the energy from stage to stage. Script Experiment: launch angles and range Script · Ordinate 2D ✓ Launch a ball at five angles, one after the other; the table has the range against R = v₀² sin 2θ / g. Script One ball falling on every world Script · Ordinate 2D ✓ The same 10 m drop on the Moon, Mars, Earth, Jupiter and the Sun, timed against t = √(2h/g). Script Measure friction by tilting Script · Ordinate 2D ✓ Tilt a platform slowly: the block slips when tan θ = μ. Script Bungee jump by energy Script · Ordinate 2D ✓ A cord that is slack, then a spring: the script's force gives the lowest point the energy method predicts. Script Elastic collisions for every mass ratio Script · Ordinate 2D ✓ A moving ball hits balls of 0.25 to 8 times its mass; the speeds after against the formulas. Script The rocket equation Script · Ordinate 2D ✓ A rocket that burns fuel gets lighter: Δv = v_e ln(m₀/m) − gt, mass and thrust set from the script. Script Pendulum period against amplitude Script · Ordinate 2D ✓ Release a pendulum from 5° to 150°: the period against 2π√(L/g) and the exact value. Script Resonance curve of a driven oscillator Script · Ordinate 2D ✓ Step the driving frequency up and measure the amplitude: the resonance curve against theory. Script A pulse along a chain of springs Script · Ordinate 2D ✓ Strike one end of a chain of 30 masses: the pulse travels at a√(k/m). Script Chaos: two nearly identical double pendulums Script · Ordinate 2D ✓ A difference of 10⁻⁴ rad grows until the two motions are unrelated. Script Orbits and Kepler's third law Script · Ordinate 2D ✓ Gravitation between bodies (s.G, body.gravitates): circular planets give T²/r³ constant, a slow comet gives an ellipse and conserves r·v. Script A gas in a box: pressure from collisions Script · Ordinate 2D ✓ Forty atoms bounce in a closed box; the wall's pressure against N⟨KE⟩/A. Script PID: balance a pole on a cart Script · Ordinate 2D ✓ An inverted pendulum on a cart held up by a PID controller written in the script. Script Trebuchet: where the energy goes, where the ball lands Script · Ordinate 2D ✓ A 60 kg counterweight swings a beam; the script opens the sling's pouch when the ball flies 40° up: the ball's share of the counterweight's energy, and its landing point against the projectile formula. Script Measure g with pendulums (a least-squares fit) Script · Ordinate 2D ✓ Six pendulums from 0.25 to 2 m are timed; a straight-line fit of T² against L gives g = 4π²/slope. Script The best kick with air drag (a golden-section search) Script · Ordinate 2D ✓ A football kicked at 25 m/s in air: the script searches for the angle of the longest kick, which is not 45°. Script Energy audit of the open scene Script · Ordinate 2D ✓ Open any scene, then run it: kinetic and potential energy of every moving body, their sum, and how much was lost. Script PD control: move a cart to a target Script · Ordinate 2D ✓ F = kp·(target − x) − kd·v moves a cart to four targets; the console gives each move's overshoot and settling time. Script Moment of inertia from rolling times Script · Ordinate 2D ✓ A disc, a thick ring, a thin hoop and a sliding block race down equal slopes; k = g sin θ t²/2L − 1 gives each one's I/mr². Script How fast do dominoes fall? A sweep of the spacing Script · Ordinate 2D ✓ Six rows of dominoes with different spacings fall at once: the speed of the falling front against d/h, and the fastest spacing. Script Build a scene in a loop: a pyramid of boxes Script · Ordinate 2D ✓ A pyramid made by loops, then a heavy ball thrown at it. Bridge the gap Challenge · Ordinate 2D ✓ The ball rolls off the ramp towards a gap 1 m wide. Get it across to the green zone, with at most two parts. Stop the ball Challenge · Ordinate 2D ✓ A ball rolls down a slope and on along the floor. Make it stop inside the green zone and stay there for a second, with one part. Lift the crate Challenge · Ordinate 2D ✓ A 5 kg crate hangs by a cable over a pulley from a light hook. Raise the crate into the green zone, with at most two parts. Hole in one Challenge · Ordinate 2D ✓ The ball runs down a slope and flies off a high table, right over the cup. Make it land in the cup, with one part. Over the wall Challenge · Ordinate 2D ✓ A crate stands on a pillar behind a high wall. Knock it off into the pit with one shot of the slingshot. Ring the bell Challenge · Ordinate 2D ✓ A heavy bell hangs on a rope. Swing it up into the green zone with one shot: it needs the right speed, not just a hit. Balance the seesaw Challenge · Ordinate 2D ✓ A 6 kg block is fixed 0.6 m left of the pivot of a balance. Add one box so the plank stays level for three seconds: m₁ d₁ = m₂ d₂ (set its mass in Properties). Dominoes: fill the gap Challenge · Ordinate 2D ✓ The first domino is flicked, but the row has a gap. Fill it so the last domino falls into the green zone, with at most six boxes. Egg drop Challenge · Ordinate 2D ✓ An egg rolls off a shelf 3.5 m up and falls into a basket. Catch it without breaking it: it breaks if its speed changes by more than 3 m/s in one hit. At most three parts. Slow marble Challenge · Ordinate 2D ✓ A marble of 1300 kg/m³ drops down a tube in about a second. Make it take six seconds or more, but still reach the bottom (within 25 s), with one part: a liquid. Set its density in Properties. Cart on two wheels Part · Ordinate 2D ✓ A 3 kg cart 0.8 m long on two 0.2 kg wheels, each on a pin axle: put a load on it, pull it with a cable, give it a motor. Simple pendulum, 1 m Part · Ordinate 2D ✓ A 1 kg bob on a rigid rod 1 m long from a pin support: its period is 2π√(L/g) = 2.01 s for small swings. Mass on a spring Part · Ordinate 2D ✓ A 1 kg block hanging from a ceiling on a 40 N/m spring: it bobs with the period 2π√(m/k) = 0.99 s. L-bracket Part · Ordinate 2D ✓ A steel angle bracket 0.6 × 0.6 m, 0.1 m thick, 3 kg: one rigid body with an outline of its own. Weld or pin things to it. Cup (U channel) Part · Ordinate 2D ✓ A U-shaped cup 0.8 m wide and 0.5 m deep with 0.08 m walls, 4 kg: balls dropped in stay in it, and it can be carried or tipped. Hook Part · Ordinate 2D ✓ A crane hook 0.5 m tall, 2 kg: hang it from a rope by its eye and catch a ring or a bar with it. T-beam Part · Ordinate 2D ✓ A T-section beam 1.2 m long: a 0.4 m flange on a 0.1 m web, 6 kg. Rest it on two supports, or build a frame with it. Seesaw Part · Ordinate 2D ✓ A 2 m plank of 3 kg pinned on a wedge-shaped fulcrum: a lever. Put masses on it to balance it (m₁ d₁ = m₂ d₂). Spring launcher Part · Ordinate 2D ✓ A plunger on a stiff spring (800 N/m) in a vertical guide on a base plate. Drop a ball on it, or pull the plunger down and let go: it throws what sits on it. Conveyor belt Part · Ordinate 2D ✓ Two drums 3 m apart joined by a belt, the left one driven by a motor at 2 rad/s (0.4 m/s at the belt). Boxes put on top are carried along. Car with suspension Part · Ordinate 2D ✓ A 120 kg body on two 10 kg wheels, each on a spring (3500 N/m) and a damper (ζ ≈ 0.4) in a vertical guide: drive it over bumps, change the damping and compare. Funnel Part · Ordinate 2D ✓ A V-shaped funnel 1.2 m across with an outlet 0.2 m wide, 5 kg (two walls welded together): it gathers balls and lets them out one by one. Pin or weld it in place. Quarter-pipe ramp Part · Ordinate 2D ✓ A curved ramp 1.5 m high, a quarter circle, 30 kg: a ball rolling into it runs up the curve and comes back, or flies off the top if it is fast enough (v² > 2gh, or 10/7 gh rolling). Hinged flap with a stop Part · Ordinate 2D ✓ A flap hanging from a pin, with a stop on one side: it swings open one way and not the other, a one-way gate for balls and carts. Material Aluminium Material · Ordinate 2D ✓ μs 0.61, μk 0.47 against steel (Serway & Jewett, Table 5.1); restitution 0.5, typical. It keeps a body's own mass. Material Glass Material · Ordinate 2D ✓ μs 0.94, μk 0.40 glass on glass (Serway & Jewett, Table 5.1); restitution 0.7, typical. It keeps a body's own mass. Material PTFE (Teflon) Material · Ordinate 2D ✓ μs 0.04, μk 0.04 Teflon on Teflon (Serway & Jewett, Table 5.1); restitution 0.4, typical. It keeps a body's own mass. Material Oiled metal Material · Ordinate 2D ✓ μs 0.15, μk 0.06 metal on metal, lubricated (Serway & Jewett, Table 5.1); restitution 0.5, typical. It keeps a body's own mass. Material Cartilage (synovial joint) Material · Ordinate 2D ✓ μs 0.01, μk 0.003 in a human joint (Serway & Jewett, Table 5.1); restitution 0.1, typical. It keeps a body's own mass. Material Concrete Material · Ordinate 2D ✓ μs 1.0, μk 0.8 for rubber on concrete; 0.6/0.5 concrete on concrete; density 2400 kg/m³ (rubber on concrete: Serway & Jewett, Table 5.1; the rest typical values); restitution 0.2, typical. It keeps a body's own mass. Material Cork Material · Ordinate 2D ✓ μs 0.5, μk 0.4, springy; density 240 kg/m³: it floats with a quarter under water (typical values); restitution 0.6, typical. It keeps a body's own mass. Material Lead Material · Ordinate 2D ✓ hardly bounces (e ≈ 0.05), grips; density 11 340 kg/m³ (typical values); restitution 0.05, typical. It keeps a body's own mass. Material Silicone superball Material · Ordinate 2D ✓ bounces back to about 80 % of its drop height (e ≈ 0.9); density 1100 kg/m³ (typical values); restitution 0.9, typical. It keeps a body's own mass. Material Sandpaper Material · Ordinate 2D ✓ the grippiest surface here: μs 1.1, μk 0.9 (blocks stay put on a 45° slope) (typical values); restitution 0.1, typical. It keeps a body's own mass. Material Felt Material · Ordinate 2D ✓ soft: no bounce at all (e ≈ 0.02) and a high rolling resistance; μs 0.4, μk 0.3 (typical values); restitution 0.02, typical. It keeps a body's own mass.